![]() ![]() Only 2 galaxians appeared when the game started (above screen). Graphics glitches at the above screen (note the lines at the left). Graphics glitches at the lowest bottom line (above screen). MTV Sports - TJ Lavin's Ultimate BMX (U) When playing tricks, the line showing the names of the tricks misses the lower parts sometimes. Reset to the menu after making a selection. All other versions (J), (U), (U) and (U) are When run in a real GBC, reset to the menu after making a selection. This game requires a special device to work with. When players were close together, sometimes part of the players were missing. ![]() Hung after selecting a language (above screen). Currently none :)Įmulator C and D do not support the "Mix Frame" feature, no comparison will be made on this area.Įmulator C does not support hi-colors, only 256 colors are supported. Games which are not supported properly by KiGB are marked in red in their titles. GBC + initial SGB border", unchecked "fast SGB transfer")Įmulator D: TGB Dual Version Vol.7 (Build 2053) (t0.98)Ĭolors of the screen dumps may not be correct due to the conversion of PCX to GIF. This game cannot be run in a real GBC.Įmulator A: VisualBoyAdvance V1.7.2 (filter: Motion blur, Sound: 44KHz)Įmulator B: bgb V1.11 (checked "prefer compatibility, initialize GBC pal with 4 greys, Bandlimited CH1/CH2", By doing this way, we are confident KiGB can support any games, no matter they are tested or not, new or not This makes life very difficult - any changes no matter how small may affect all Otherwise stated, all games were verified using the real Gameboy Color or classic Gameboy. Gameboy Color and a classic Gameboy were acted as the control environment depending on the game types. Other settings, whenever available, are set as close to a real GB/GBC as possible. Mix Frame or similarįeature if supported was turned on. The test was run in 2x2 size in windowed mode with no frame skip under 32-bit color depth. KiGB and Emulator B are re-tested under PC1. Originally, theĬompatibility pages were constrcuted using PC2 when this project was started. Platforms - PC1 (P4 506, 512MB RAM, MS WinXP) and PC2 (P3 550MHz, 192MB RAM, MS WinMe). ![]() The results were collected based on KiGB v2.02 and the latest versions of the 4 emulators. Supported and un-supported features, click here. Gameboy emulators perfect - Knowing the hardest games to be emulated is the key, don't you think? To see the The purpose of this page is to help making Highly-rated Gameboy emulators on games/demos in GoodGBX V2.02. This page contains the test results on the compatibility, accuracy and timing of KiGB and 4 most popular and ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |